Galaxy Shooter — Phase I: Framework
May 1, 2021
Day 34 — Aspiring Game Creator
2D Game Dev: Galaxy Shooter
Objective: Limiting Player Ammo Count and Ammo HUD
- Limit the number of shots for the primary laser cannons.
- Maximum number of shots is 15.
- When out of ammo, provide on-screen feedback and SFX.
Limiting the player’s ammo is straightforward. A pair of variables: MaxAmmo & CurrentAmmo.
A UI Slider will provide quick on-screen feedback of the current amount of shots remaining.
MaxAmmo will set the slider’s max value and CurrentAmmo will automatically set the slider’s value.