Galaxy Shooter — Phase II: Core Programming
Day 44 — Aspiring Game Creator
2D Game Dev: Galaxy Shooter
Objective: Create an enemy type that can avoid the player’s primary weapon. When a laser cannon is fired the enemy can detect the shot and avoid it.
The enemy makes use of a cone shaped collider to scan for incoming laser fire or torpedoes and once the attack is detected it enables cloaking mode.
The challenge for the player will be defeating these new enemies with either The Shield power-up or ramming them, taking damage and repairing.